
Snake 3D
Snake 3D
Your first game starts as ordinary flat snake. Grid, apple, four turns, nothing new.
On the fifth step the camera moves behind the head, and the board turns out to be one layer of a cube. From there you fly after the snake through the volume, and the controls never change. Still four turns: left, right, up, down. There is no third axis, because you never needed one.
There is no winning. You eat apples, the snake grows, the pace tightens, and one day you hit yourself, a wall, or an obstacle. The only thing left behind is a number.
The flat opening happens once in your life. Every game after it drops you straight into the cube.
What's in it
- Arenas from a cramped 5³ up to 100³, with or without obstacles
- A boost on a held button, four speed tiers, a shop to spend apples on
- Four palettes, one built for colour-blind play
- Local leaderboard: three letters if you make the top three
- English and Russian
How to play
Swipe anywhere, or use the on-screen pad (pick one in settings)
| Platform | Controls |
|---|---|
| Phone | |
| Desktop | Space to boost |
Built for a phone first, in portrait. Free, no install, no accounts.
Warning: flashing lights
This game is bright neon and it flashes. The warning is shown before you start, and it means it.
Music: Cyber Runner by Luis Zuno (ansimuz), CC0.
Written together with an AI coding agent over two days. That was the whole experiment. The code and the interface texts came from the agent. The design, the rules and every decision about what is fun came from me.
| Published | 18 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Black Two Games |
| Genre | Action |
| Tags | 3D, Arcade, High Score, mobile, Neon, Short, Singleplayer, Snake, touch, webgl |
| AI Disclosure | AI Assisted, Code, Text |








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